本周学习了“见缝插针”的制作方法
先要有圆和针,这是最基本的,然后要使圆转起来
圆的转速代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class NewBehaviourScript : MonoBehaviour {// Use this for initializationvoid Start () {}// Update is called once per framevoid Update () {transform.Rotate(0,0,-1);}
}
然后要获取UI,生成实例化针,并且使鼠标左键生效,生成分数文本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;//获取UIpublic class slhz : MonoBehaviour {public GameObject PinPrefab;//针的预设物private Transform insPoint;//实例化的位置public qier currentPin;//当前针public bool isOver;public GameObject zzz;public Text zzzlllText;//分数显示的文本public int zzzlll = 0 ;//分数// Use this for initializationvoid Start () {insPoint = GameObject.Find("InsPoint").transform;InsPin(); }// Up