using System.Collections; using System.Collections.Generic; using UnityEngine;public class BuffShoot : MonoBehaviour {public GameObject Bu;//发射的子弹public Transform tr;//发射子弹的位置float t;GameObject obj;// Use this for initializationvoid Start () {}// Update is called once per framevoid Update () {t += Time.deltaTime;if (t>0.2f){obj= Instantiate(Bu,tr.position,tr.rotation);obj.AddComponent().useGravity = false;//不使用重力obj.GetComponent ().AddForce(tr.transform.forward*1000);Destroy(obj,3);t = 0;}//if (obj)//{//obj.transform.Translate(tr.forward);//} transform.Rotate(0,1,0);//自动旋转 } }
转载于:https://www.cnblogs.com/huang--wei/p/9609253.html